views:

581

answers:

2

In many games, when a character is speaking (dialogue), the text has a typing effect, where it looks like you are watching the character type the text.

What would be a good way to achieve this look and (simple) "animation" for an iPhone game which uses cocos2d?

It's good if there's a way to do it with cocos2d, but I'm not completely opposed to layering a UIView subclass (UILabel?) on top of cocos2d's EAGL (OpenGL ES) view.

+1  A: 

I ended up using built-in UIKit elements (UILabel) and adding them as subviews to the window.

Elliot
A: 

the built-in UIKit could not works well with cocos2d-built-in UIKit,such as CCLabel,CCSprite.