I have an image. Over it I draw a semi transparent polygon. Over the semi transparent polygon I draw a line.
I cannot seem to get this line to be white. It is almost as though it is blending with the image or polygon.
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDrawArrays(GL_LINE_LOOP, 0, area.polygonShapeData.totalPoints);
What could I be doing to make this line not be white? It comes out a darker gray.