views:

770

answers:

5

Is there any way to get the resolution of the iPhone's camera? Apparently the 3G has 1200x1600, and 3GS has 1500x2000, but how do I obtain these values from inside my code (without taking the picture). I need them to make some affine transform to the camera preview.

I could detect if it's 3G or 3GS to hardcode these values, but it's just the last resort.

+6  A: 

I think your "last resort" is a good solution.

What's wrong with detecting the model? The hardware isn't going to change for either of those models.. The only concern you might have is if the 3GSX-R or something comes out with a 16mpx camera. At which point you'd probably have to update your app anyways and could just add another value to the list.

I vote for model detection.

snicker
I was put off exactly by that reason: if Apple makes another iPhone with different camera resolution, I would be forced to make update of my application. Oh well, guess I will need to stick to this then. Thanks for the response.
iamj4de
The reason why I put it that way is because if Apple makes another iPhone, there are quite likely OTHER reasons that you'd need to update your app.
snicker
A: 

Since Apple doesn't let you talk to the hardware directly, there's not really much choice for a legitimate App Store product.

Azeem.Butt
A: 

While I think snicker's answer is definitely the correct one. I thought I'd post this for fun.

You could look through the users stored photo album on the iPhone (I am making a bold assumption that this can be done programatically on the iPhone without restrictions!!) making the assumption that the photos on the phone were mostly taken with the phone it's self, you could then work out what the average photo resolution is and roll with that.

Lee
Aww come on! That downvote is a bit harsh!
Lee
People frown upon "fun" answers. I had to learn to start making jokes in comments =]
snicker
Unfortunately, your bold assumption is not correct. There is no documented way to browse through the photo library programmatically.
Ole Begemann
Ah =] The dangers of bold assumptions! Oh well, lesson learned!
Lee
Also, people can synchronize their own photos into the phone, which guarantees that you will not have a certain value.
snicker
+1  A: 

Why don't you want to take a picture? Use UIImagePickerController's takePicture method, instructing the user that this is a necessary calibration step. After that, look at the picture's resolution, persistently save the value, and delete the picture that you took. After that, you'll have your resolution and will be able to apply the transform thereon.

luvieere
Because I don't want to make transformation to the taken picture, but to the preview camera. I can't call takePicture to do that.
iamj4de
+1  A: 

Do you really need to know the resolution of the image to set up the affine transform? Since the view is pre-set-up to cover the width of the screen, you can alter the transform based on what fraction of the screen you want to take up, i.e. if you need the preview to be 160 pixels across, just shrink it 50% from the default. I'm doing this in an app now, and it works on new and old iPhones...

David Maymudes
This is probably the right way to do it. I assume you're referring to the cameraViewTransform property on UIImagePickerController?
Mark Bessey
yes, I use code like self.camera.cameraViewTransform = CGAffineTransformTranslate(CGAffineTransformMakeScale(0.5f, 0.5f), -160, -211); to get things to line up...
David Maymudes
Because there are cases when I need to make complicated transformation, made up from translation + rotation + scale. And without the camera resolution, it's not possible.
iamj4de
you just need to figure the transform from the original screen preview rectangle to wherever you'd like the preview to appear on the screen: the actual camera resolution doesn't figure into the math.
David Maymudes