views:

781

answers:

1

I'm using this code to resize an image on the iPhone:

CGRect screenRect = CGRectMake(0, 0, 320.0, 480.0);
UIGraphicsBeginImageContext(screenRect.size);
[value drawInRect:screenRect blendMode:kCGBlendModePlusDarker alpha:1];
UIImage *tmpValue = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

Which is working great, as long as the aspect ratio of the image matches that of the new resized image. I'd like to modify this so that it keeps the correct aspect ratio and just puts a black background anywhere the image doesn't show up. So I would still end up with a 320x480 image but with black on the top and bottom or sides, depending on the original image size.

Is there an easy way to do this similar to what I'm doing? Thanks!

+5  A: 

After you set your screen rect, do something like the following to decide what rect to draw the image in:

float hfactor = value.bounds.size.width / screenRect.size.width;
float vfactor = value.bounds.size.height / screenRect.size.height;

float factor = max(hfactor, vfactor);

// Divide the size by the greater of the vertical or horizontal shrinkage factor
float newWidth = value.bounds.size.width / factor;
float newHeight = value.bounds.size.height / factor;

// Then figure out if you need to offset it to center vertically or horizontally
float leftOffset = (screenRect.size.width - newWidth) / 2;
float topOffset = (screenRect.size.height - newHeight) / 2;

CGRect newRect = CGRectMake(leftOffset, topOffset, newWidth, newHeight);

If you don't want to enlarge images smaller than the screenRect, make sure factor is greater than or equal to one (e.g. factor = max(factor, 1)).

To get the black background, you would probably just want to set the context color to black and call fillRect before drawing the image.

And don't forget to #include <math.h>.

Frank Schmitt
Brilliant! Thanks!
Cory Imdieke