I am trying to made a musical iPhone application and I am having some problems playing looped samples.
I have read this question: audio-on-the-iphone
and several other posts and blogs in the web about the "RemoteIO"/AudioUnits framework but without success.
I have been able to do a sample application that plays a finite sound with a predefined duration (I am using a playbackCallback) but I need the sound to start playing with the user touches the screen and stop playing when the user lift the finger.
Any ideas?
Thanks in advance.