From what i'm reading in the apple documentation, GKSession works using delegates (for example when receiving data, or establishing connections).
Has anybody managed to work with the GKSession using polling ?
I'd like my game to test each frame if it has any available data and then read it.
The same for establishing a connection. Is there a way for me to manually test if there is an incoming connection and call accept/deny, instead of having a delegate that treats this scenarion?
Thanks