In my data structures class, we've been assigned a project in which we are required to make a fully functioning Quantum Tic Tac Toe game in which a player faces a bot that plays to win.
The professor suggested we use a game tree in our AI. However, as usual, I am looking for something more challenging.
Can anyone suggest a better, more advanced approach that I could research and implement?
Thanks!
Edit: I'm not looking for something completely ridiculous that makes the problem more complex. Rather, I'm looking for an advanced approach -- like using an A* algorithm rather than a BFS.