In short I'm creating a Flash based multiplayer game and I'm now starting to work on the server-side code. Well I'm the sole developer of the project so I'm seeking a high-level socket library that works well with games to speed up my development time.
I was trying to use the Twisted Framework (for Python) but I'm having some personal issues with it so I'm looking for another solution.
I'm open to either Java or a Python based library. The main thing is that the library is stable enough for multiplayer games and the library needs to be "high-level" (abstract) since I'm new to socket programming for games.
I want to also note that I will be using the raw binary socket for my Flash game (Actionscript 3.0) since I assume it will be faster than the traditional Flash XML socket.