I'm writing a C++ program that has a large number of classes. In my head I can visualise them as distinct collections. For example there's a collection of classes for reading and storing config data, and another collection for drawing a user interface with various widgets.
Each of those collections could be neatly stored inside separate namespaces, which seems sensible. The config part has a "screen" class, and the GUI part also has a "screen" class, but they are different to each other. I could rename one "gui_screen" and the other "config_screen", but that's the point of a namespace isn't it? To remove these prefixes we invent to separate things.
Part of me then thinks it'd be tidy to store those namespaces inside one main one so that none of my code can interfere with the namespaces of anything else. And I suppose it might also make the code more readable too.
Or am I just making overly complex hierarchies of data for no reason at all?