views:

212

answers:

1

This loads the image on the simulator but not on the device:

    UIImageView *splashImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"SplashPH.png"]];

[self.view addSubview:splashImage];

Any help appreciated // :)

+1  A: 

Did not verify but you might want to use the NSBundle pathForResource:ofType: call - see How to fopen() on the iPhone?

Jim Zajkowski
Yup, that did it. Path issue. Thanks // :)
Spanky