How can I wait for a detached thread to finish in C++?
I don't care about an exit status, I just want to know whether or not the thread has finished.
I'm trying to provide a synchronous wrapper around an asynchronous thirdarty tool. The problem is a weird race condition crash involving a callback. The progression is:
- I call the thirdparty, and register a callback
- when the thirdparty finishes, it notifies me using the callback -- in a detached thread I have no real control over.
- I want the thread from (1) to wait until (2) is called.
I want to wrap this in a mechanism that provides a blocking call. So far, I have:
class Wait {
public:
void callback() {
pthread_mutex_lock(&m_mutex);
m_done = true;
pthread_cond_broadcast(&m_cond);
pthread_mutex_unlock(&m_mutex);
}
void wait() {
pthread_mutex_lock(&m_mutex);
while (!m_done) {
pthread_cond_wait(&m_cond, &m_mutex);
}
pthread_mutex_unlock(&m_mutex);
}
private:
pthread_mutex_t m_mutex;
pthread_cond_t m_cond;
bool m_done;
};
// elsewhere...
Wait waiter;
thirdparty_utility(&waiter);
waiter.wait();
As far as I can tell, this should work, and it usually does, but sometimes it crashes. As far as I can determine from the corefile, my guess as to the problem is this:
- When the callback broadcasts the end of m_done, the wait thread wakes up
- The wait thread is now done here, and Wait is destroyed. All of Wait's members are destroyed, including the mutex and cond.
- The callback thread tries to continue from the broadcast point, but is now using memory that's been released, which results in memory corruption.
- When the callback thread tries to return (above the level of my poor callback method), the program crashes (usually with a SIGSEGV, but I've seen SIGILL a couple of times).
I've tried a lot of different mechanisms to try to fix this, but none of them solve the problem. I still see occasional crashes.
EDIT: More details:
This is part of a massively multithreaded application, so creating a static Wait isn't practical.
I ran a test, creating Wait on the heap, and deliberately leaking the memory (i.e. the Wait objects are never deallocated), and that resulted in no crashes. So I'm sure it's a problem of Wait being deallocated too soon.
I've also tried a test with a sleep(5)
after the unlock in wait
, and that also produced no crashes. I hate to rely on a kludge like that though.
EDIT: ThirdParty details:
I didn't think this was relevant at first, but the more I think about it, the more I think it's the real problem:
The thirdparty stuff I mentioned, and why I have no control over the thread: this is using CORBA.
So, it's possible that CORBA is holding onto a reference to my object longer than intended.