I'm hoping someone can explain a situation -- any situation -- in which a non-blocking Windows socket would not immediately return after using send() on it. On other platforms, my code works as intended, so it appears to be a Windows-specific issue.
The way I can tell it isn't returning is quite simple: I cout
a message immediately before and after the send() function, and upon running, the console only shows the first message. I can't seem to reproduce it in a simplified example, so I apologize for the lack of code. I will try to provide more specifics if necessary.
Edit:
The specific code where the socket is created and set as non-blocking is the following. I'm assuming that there is indeed no way a non-blocking socket would behave this way, and that something else is causing it to stop before the second message is shown. Thank you for your help anyway...I will try my best to get to the bottom of it, but right now I'm quite mystified.
SOCKET new_sock = accept(sock, (struct sockaddr*)&addr, &addr_size);
#ifdef _WIN32
unsigned long ul;
ioctlsocket(new_sock, FIONBIO, &ul);
#else
fcntl(new_sock,F_SETFL,O_NONBLOCK);
#endif
setsockopt(new_sock, SOL_SOCKET, SO_LINGER, (unsigned char *)&lg, sizeof(lg));
setsockopt(new_sock, SOL_SOCKET, SO_OOBINLINE, (unsigned char *)&opt, sizeof(int));