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646

answers:

4

I have a C++ application that I am porting to MacOSX (specifically, 10.6). The app makes heavy use of the C++ standard library and boost. I recently observed some breakage in the app that I'm having difficulty understanding.

Basically, the boost filesystem library throws a runtime exception when the program runs. With a bit of debugging and googling, I've reduced the offending call to the following minimal program:

#include <locale>

int main ( int argc, char *argv [] ) {
    std::locale::global(std::locale(""));
    return 0;
}

This program fails when I run this through g++ and execute the resulting program in an environment where LANG=en_US.UTF-8 is set (which on my computer is part of the default bash session when I create a new console window). Clearing the environment variable (setenv LANG=) allows the program to run without issues. But I'm surprised I'm seeing this breakage in the default configuration.

My questions are:

  1. Is this expected behavior for this code on MacOS 10.6?
  2. What would a proper workaround be? I can't really re-write the function because the version of the boost libraries we are using executes this statement internally as part of the filesystem library.

For completeness, I should point out that the program from which this code was synthesized crashes when launched via the 'open' command (or from the Finder) but not when Xcode runs the program in Debug mode.

edit The error given by the above code on 10.6.1 is:

$ ./locale 
terminate called after throwing an instance of 'std::runtime_error'
  what():  locale::facet::_S_create_c_locale name not valid
Abort trap
+4  A: 

Ok I don't have an answer for you, but I have some clues:

  • This isn't limited to OS X 10.6. I get the same result on a 10.4 machine.
  • I looked at the GCC source for libstdc++ and hunted around for _S_create_c_locale. What I found is on line 143 of config/locale/generic/c_locale.cc. The comment there says "Currently, the generic model only supports the "C" locale." That's not promising. In fact if I do LANG=C the runtime error goes away, but any other value for LANG I try causes the same error, regardless of what arguments I give to the locale constructor. (I tried locale::classic(), "C", "", and the default). This is true as far back as GCC 4.0
  • That same page has a reference to libstdc++ mailing list discussion on this topic. I don't know how fruitful it is: I only followed it a little way down, and it gets very technical very fast.

None of this tells you why the default locale on 10.6 wouldn't work with std::locale but it does suggest a workaround, which is to set LANG=C before running the program.

quark
Thank you for the excellent gumshoe work. I already had a workaround I'm using, as described in the original question (setting `LANG=`). I can execute the workaround, but I'm still curious why the default configuration seems broken.
fixermark
A: 

The _S_create_c_locale exception seems to indicate some sort of misconfiguration: check that whatever your LC_ALL or LANG environment variable is set to, exists in the output of locale -a.

$ env LC_ALL=xx_YY ./test
terminate called after throwing an instance of 'std::runtime_error'
  what():  locale::facet::_S_create_c_locale name not valid
Aborted
$ env LC_ALL=C ./test
$ echo $?
0

But since you're on OS X, I'm not really sure how locale information is supposed to be handled.

ephemient
`locale -a` lists the locale `en_US.UTF-8` as you might expect, so unfortunately that's not enough.
quark
A: 

I had the same problem, checked LANG and LC_MESSAGES and they are not set when you lunch the application through Finder, so the following lines saved the day:

unset("LANG");
unset("LC_MESSAGES");
teki
A: 

The situation is still the same. But some functionality may be gained by

setlocale( LC_ALL, "" );

This gets you UTF-8 coding on wide iostreams but not money formatting, for my two data points.

locale::global( locale( "" ) );

should be equivalent, but it crashes if subsequently run in the very same program.

Potatoswatter