views:

283

answers:

3

I'm wanting to dynamically resize a CButton to the width of the text within it. Is there either a built-in way to do this in MFC, or a way of calculating the pixel width of some specified text (so that I can use CWnd::SetWindowPos)?

+3  A: 

You can use CDC::GetTextExtent to calculate the width of text in a certain font. Use CWnd::GetDC to get the Device Context from the control displaying the text.

demoncodemonkey
A: 

It's tedious. You need to use CWnd::GetFont() on the button to get the font it's using, and then use the standard GetTextText on a CDC object where you will have selected that font. It looks something like
CClientDC dc( &button );
CFont * pOldFont = dc.SelectObject( button.GetFont() );
... dc.GetTextExtent...
dc.SelectObject( pOldFont);

fredr
+2  A: 

In addition to @demoncodemonkey's answer, you can call CDC::DrawText with the DT_CALCRECT flag. This way the text won't be drawn, but the CRect you pass to the function will have the width and height of the text to draw.

This is especially useful if you want to draw text with line breaks (using the DT_WORDBREAK flag). You won't be able to do that using CDC::GetTextExtent.

djeidot