Hello. I need just a little more help on my BST. This is what my BST looks like when inserting:
R, L, J, G
R --Root at Index 0
/ \
L @ Index1 L NULL
/ \
J @ Index3 J NULL
/ \
G @ Index7 G NULL
Here is the code that makes it happen.
void BST::insert(const data &aData)
{
if ( items[Parent].empty )
{
items[Parent].theData = aData; // insert at leaf.
items[Parent].empty = false;
size++;
return;
}
for ( int i = 0; i <= size; i++ )
{
if ( aData < items[Parent].theData )
{
if ( items[2*i+1].empty )
{
items[2*i+1].theData = aData;
items[2*i+1].empty = false;
}
else
{
// we must already have a left child to some root.
Parent++; So make the previous data the root???
if ( items[Parent].empty )
{
items[Parent].theData = items[2*i+1].theData;
items[Parent].empty = false;
Parent = (i-1)/2;
}
}
}
else
{ ...// do the same for data greater than but with items[2*i+2] }
MY question is that when would i need to make a new root? When would I need to make a new root? For recomparison?
Is this approach correct? Thank you to those who even both to look at my posts :)
// The constructor the BST Class and its private section.
BST::BST(int capacity) : items(new item[capacity]), size(0), Parent(0),
leftChild(0), rightChild(0)
{
items->empty = true;
maxSize = capacity;
}
private:
int size; // size of the ever growing/expanding tree :)
int Parent;
int maxSize;
int leftChild;
int rightChild;
struct item
{
bool empty;
data theData;
};
item *items; // The tree array