Oh man, one of my pet peeves.
inline
is more like static
or extern
than a directive telling the compiler to inline your functions. extern
, static
, inline
are linkage directives, used almost exclusively by the linker, not the compiler.
It is said that inline
hints to the compiler that you think the function should be inlined. That may have been true in 1998, but a decade later the compiler needs no such hints. Not to mention humans are usually wrong when it comes to optimizing code, so most compilers flat out ignore the 'hint'.
static
the variable/function name cannot be used in other compilation units. Linker needs to make sure it doesn't accidentally use a statically defined variable/function from another compilation unit.
extern
use this variable/function name in this compilation unit but don't complain if it isn't defined. The linker will sort it out and make sure all the code that tried to use some extern symbol has its address.
inline
this function will be defined in multiple compilation units, don't worry about it. The linker needs to make sure all compilation units use a single instance of the variable/function.
Note: Declaring templates inline is worthless. They have the linkage semantics of inline already.
So specific answers to your questions:
- When should I write the keyword 'inline' for a function/method in C++?
Only when you want the function to be defined in a header. More exactly only when the function's definition can show up in multiple compilation units. It's a good idea to define small (as in one liner) functions in the header file as it gives the compiler more information to work with while optimizing your code. It also increases compilation time.
- When should I not write the keyword 'inline' for a function/method in C++?
Don't add inline when you think your code will run faster if the compiler inlines it.
- When will the the compiler not know when to make a function/method 'inline'?
Generally the compiler will be able to do this better than you. However, the compiler doesn't have the option to inline code if it doesn't have the function definition. In maximally optimized code usually all private methods are inlined whether you ask for it or not.
As an aside to prevent inlining in GCC use __attribute__(( noinline ))
and in visual studio use __declspec(noinline)
.
- Does it matter if an application is multithreaded when one writes 'inline' for a function/method?
Multithreading doesn't affect inlining in anyway.