I'm new to network programming, and am basically learning-by-doing. I'm folling Mike Ashes program "Sphere Net" from iPhone Cool Projects. I understand what's going on in the program, but I'm ready to start extending it and I expect to be sending a reasonable variety of packet types (each represented as a struct). It doesn't seem rignt to declare different methods for each type of packet.
If I were dealing with objective-c classes, I'd have the functions take the super class as a parameter, or use id. But since I'm using by-value structs I don't think I can use this strategy.
I'm asking for pointers to a good reference explaining how a typical program might handle a possible wide variety of packet (struct) types be it a book, link, or stack overflow answer.
(translation: I don't want to write several entire new methods, that are almost the same, except for the type of packet they deal with everytime I decide to add a new type of packet)
For reference the basic outline of a Sphere Net type program is in the header:
typedef struct {
uint32_t identifier;
uint32_t datatype;
} PacketHeader;
typedef struct {
PacketHeader header;
int32_t dataItem1;
int32_t dataItem2;
} MyPacket;
static const uint32_t kPacketIdentifier = 'pkt';
in the implementation:
-(void) init{
// do all the setup, open the sockets, start bonjour.
// start the listener thread
[NSThread detachNewThreadSelector:@selector(listenThread) toTarget:self withObject:nil];
}
- (void)objectOfInterestChanged:(ObjectOfInterest *)interestingObject {
PositionPacket packet;
packet.dataItem1 = CFSwapInt32HostToBig(round(interestingObject.someFloat));
packet.dataItem2 = CFSwapInt32HostToBig(round(interestingObject.someFloat));
[self sendUpdatePacket:packet];
}
- (void)sendUpdatePacket:(MyPacket)packet{
packet.header.identifier = CFSwapInt32HostToBig(kPacketIdentifier);
packet.header.datatype = CFSwapInt32HostToBig(kPacketType);
for(NSNetService *service in _services)
for(NSData *address in [service addresses])
sendto(_socket, &packet, sizeof(packet), 0, [address bytes], [address length]);
}
- (void)listenThread {
while(1)
{
MyPacket packet;
struct sockaddr addr;
socklen_t socklen = sizeof(addr);
ssize_t len = recvfrom(_socket, &packet, sizeof(packet), 0, &addr, &socklen);
if(len != sizeof(packet))
continue;
if(CFSwapInt32BigToHost(packet.basePacket.header.identifier) != kPacketIdentifier)
continue;
//if(CFSwapInt32BigToHost(packet.basePacket.header.datatype) != kPacketType)
// continue;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSData *packetData = [NSData dataWithBytes:&packet length:sizeof(packet)];
NSData *addressData = [NSData dataWithBytes:&addr length:socklen];
NSArray *arguments = [NSArray arrayWithObjects:packetData, addressData, nil];
//SEL mainThreadSEL = @selector(mainThreadReceivedPositionPacket:);
SEL mainThreadSEL;
if(CFSwapInt32BigToHost(packet.basePacket.header.datatype) == kPacketType)
mainThreadSEL = @selector(mainThreadReceivedPacket:);
[self performSelectorOnMainThread:mainThreadSEL withObject:arguments waitUntilDone:YES];
[pool release];
}
}
- (void)mainThreadReceivedPacket:(NSArray *)arguments {
// extract the objects from the array created above
NSData *packetData = [arguments objectAtIndex:0];
NSData *addressData = [arguments objectAtIndex:1];
const MyPacket *packet = [packetData bytes];
// ...accounting for differences in endianness
int32_t x = CFSwapInt32BigToHost(packet->dataItem1);
int32_t y = CFSwapInt32BigToHost(packet->dataItem2);
AnObject *update;
update.interestingUpdate = CGThingMake(x, y);
[delegate networkController:self didReceiveUpdate:update fromAddress:addressData];
}