I want to have groups of 2-4 users playing a game that will require each user send to the others about 10-20 bytes of info every 1-3 seconds. So basically, low bandwidth usage, but low latency required. So I would like to have my own server/cluster of servers to support this communication, e.g. starting with 1000 users simultaneously and with the ability scale up to let's say 20K users simultaneously. There is practically no server-side processing involved, just pure message relaying between users. Each user, every k seconds, sends a message with n bytes to the other 1-3 users in the same room/dungeon. Before beginning to play the users authenticate. Since it's a cluster, there is some sort of load balancing to assign new user groups to servers.
Well, what's the cheapest and easiest way to do this? Is something like this available as commoditized software? Can I download and adapt let's say the server-side system that maintains Mozilla Bespin? (not sure where to find it though, their website isn't making much sense to me)? Is it something easy enough to develop from scratch, and how much would I likely have to pay for this type of work?