I have developed an array based implementation of a hashTable with several stock names, symbols, prices, and the like. I need to remove a stock from my array. I am told that using the delete operator is bad object oriented design. What is the good object oriented design for deletion?
bool hash::remove(char const * const symbol, stock &s,
int& symbolHash, int& hashIndex, int& usedIndex)
{
symbolHash = this->hashStr( symbol ); // hash to try to reduce our search.
hashIndex = symbolHash % maxSize;
usedIndex = hashIndex;
if ( hashTable[hashIndex].symbol != NULL &&
strcmp( hashTable[hashIndex].symbol , symbol ) == 0 )
{
delete hashTable[hashIndex].symbol;
hashTable[hashIndex].symbol = NULL;
return true;
}
for ( int myInt = 0; myInt < maxSize; myInt++ )
{
++usedIndex %= maxSize;
if ( hashTable[usedIndex].symbol != NULL &&
strcmp( hashTable[usedIndex].symbol , symbol ) == 0 )
{
delete hashTable[usedIndex].symbol;
hashTable[usedIndex].symbol = NULL;
return true;
}
}
return false;
}
Noticing that i have a stock &s as a paramter, i can use it like this:
s = &hashTable[usedIndex];
delete s.symbol;
s.symbol = NULL;
hashTable[usedIndex] = &s;
This does work however, it results in a memory leaks. Even then, i am not sure if it is good object orinted design.
here is my header, where stock and all that stuff is initialized and defined.
//hash.h
private:
friend class stock;
int isAdded; // Will contain the added hash index.
// Test for empty tables.
// Can possibly make searches efficient.
stock *hashTable; // the hashtable will hold all the stocks in an array
};
// hashtable ctor
hash::hash(int capacity) : isAdded(0),
hashTable(new stock[capacity]) // allocate array with a fixed size
{
if ( capacity < 1 ) exit(-1);
maxSize = capacity;
// We can initialize our attributes for the stock
// to NULL, and test for that when searching.
for ( int index = 0; index < maxSize; index++ )
{
hashTable[index].name = NULL;
hashTable[index].sharePrice = NULL;
hashTable[index].symbol = NULL;
}
}
// stock.h
... friend class hashmap;
private:
const static int maxSize; // holds the capacity of the hash table minus one
date priceDate; // Object for the date class. Holds its attributes.
char *symbol;
char *name;
int sharePrice;
};
My question is still just, how do i preform a safe remove?
s = &hashTable[usedIndex];
delete s.symbol;
s.symbol = NULL;
hashTable[usedIndex] = &s;
That seems to work, but results in memory leaks! How is this done safely?
delete hashTable[usedIndex].symbol; hashTable[usedIndex].symbol = NULL; <-- without doing this.
The status of the slot in the array (empty, etc) should not be recorded in the stock instance. That's bad object oriented design. Instead, I need to store the status of an array slot in the array slot itself.
How would i do that?