I am detecin a memory leak particularily in the startAnimation method in the director object.
- (void) startAnimation
{
if ( gettimeofday( &lastUpdate, NULL) != 0 ) {
CCLOG(@"cocos2d: DisplayLinkDirector: Error on gettimeofday");
}
// approximate frame rate
// assumes device refreshes at 60 fps
int frameInterval = (int) floor(animationInterval * 60.0f);
CCLOG(@"cocos2d: Frame interval: %d", frameInterval);
displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(preMainLoop:)];
[displayLink setFrameInterval:frameInterval];
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
It leaks at : [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(preMainLoop:)];
This only occurs in the device and not in the simulator. Not sure if anyone else is getting this?