I've developed a static library that I'd like to share between XCode projects. I did some reading to learn exactly how to include this library as a binary dependency so that it runs on both the device and the simulator and that lead to a couple of manual steps which I'd now like to automate. Overall I'd like to be able to release new versions of my library and have a simple upgrade process for any project using the older version. Currently that process consists of deleting and/or copying the new binary files over the original location, deleting copying over new header files. The initial install consists of the same two steps along with additional project/target level configuration to set conditional linker flags based on the target SDK. Is there a way this could be automated? I mean I know I could do something like write an Applescript to do the heavy lifting but how? Has anyone ever automated xcode build settings via applescript? How would I call into XCode via Applescript? Are there any other alternatives? Is there a better way to maintain binary level dependencies?
Update
I'm looking to maintain a binary level dependency where project A depends on a static library created by project B. Something similar to a framework that can be included into an XCode iPhone project easily. After building "B" I want something that can practically be dropped into and project including A. While I am becoming aware of all the procedures around leveraging such a dependency I am looking for some solutions to soften up all of the rough edges.