Here is a generic factory example implementation:
template<class Interface, class KeyT=std::string>
struct Factory {
typedef KeyT Key;
typedef std::auto_ptr<Interface> Type;
typedef Type (*Creator)();
bool define(Key const& key, Creator v) {
// Define key -> v relationship, return whether this is a new key.
return _registry.insert(typename Registry::value_type(key, v)).second;
}
Type create(Key const& key) {
typename Registry::const_iterator i = _registry.find(key);
if (i == _registry.end()) {
throw std::invalid_argument(std::string(__PRETTY_FUNCTION__) +
": key not registered");
}
else return i->second();
}
template<class Base, class Actual>
static
std::auto_ptr<Base> create_func() {
return std::auto_ptr<Base>(new Actual());
}
private:
typedef std::map<Key, Creator> Registry;
Registry _registry;
};
This is not meant to be the best in every circumstance, but it is intended to be a first approximation and a more useful default than manually implementing the type of function stijn mentioned. How each hierarchy should register itself isn't mandated by Factory, but you may like the method gf mentioned (it's simple, clear, and very useful, and yes, this overcomes the inherent problems with macros in this case).
Here's a simple example of the factory:
struct Base {
typedef ::Factory<Base> Factory;
virtual ~Base() {}
virtual int answer() const = 0;
static Factory::Type create(Factory::Key const& name) {
return _factory.create(name);
}
template<class Derived>
static void define(Factory::Key const& name) {
bool new_key = _factory.define(name,
&Factory::template create_func<Base, Derived>);
if (not new_key) {
throw std::logic_error(std::string(__PRETTY_FUNCTION__) +
": name already registered");
}
}
private:
static Factory _factory;
};
Base::Factory Base::_factory;
struct A : Base {
virtual int answer() const { return 42; }
};
int main() {
Base::define<A>("A");
assert(Base::create("A")->answer() == 42);
return 0;
}