I am writing a small gui app with QT4.5 in QtCreator.
The main screen on the app contains a QTreeView with two columns, the first is text the second is a group of icons. These icons represent the last few states of the item displayed in the row.
I am not sure what the best way to do this is. I have currently implemented this by generating a QPixmap the model's data()
method.
QVariant MyModel::data(const QModelIndex &index, int role) const
{
if (role == Qt::DisplayRole || role == Qt::EditRole) {
switch(index.column()) {
case 0:
return item_.at(index.row()).title();
}
}
if (role == Qt::DecorationRole) {
switch(index.column()) {
case 1:
return makeImage(item_.add(index.row()).lastStates());
}
}
return QVariant();
}
QVariant MyModel::makeImage(const QList<MyState> &states) const
{
const int IconSize = 22;
QPixmap image(IconSize * states.size(), IconSize);
QPainter painter(&image);
painter.fillRect(0, 0, IconSize * count, IconSize, Qt::transparent);
for (int i = 0; i < states.size(); ++i) {
QIcon * icon = stateIcon(state.at(i));
icon->paint(&painter, IconSize * i, 0, IconSize, IconSize);
}
return image;
}
This works but for some small problems, the background which should be transparent is full of random noise, even filling this with a transparent colour does not fix it.
Second this does not seem very efficient, I am generating a new Image every time this is called, should I not just draw the icons onto the widget for the cell?
What is the best way to display multiple icons in a single cell?