I'm making a game and I have stored the map data in a 2-dimensional array of size [34][10]. Originally I generated the map using a simple function to fill up the array and saved this data to a file using the following code:
ofstream myFile;
myFile.open("map.txt");
for ( int y = 0 ; y < MAP_HEIGHT ; ++y )
{
for ( int x = 0 ; x < MAP_WIDTH ; ++x )
{
myFile << m_acMapData[x][y];
}
myFile << '\n';
}
myFile.close();
This outputs a text file which looks something like how I want it to. However, when I try to read it back in using the following code, I get a load of access violations and it crashes at runtime:
ifstream myFile;
int i=0;
int j=0;
char line[MAP_WIDTH];
myFile.open("map.txt");
while (!myFile.eof())
{
myFile.getline(line, MAP_WIDTH);
for ( i=0; i<MAP_WIDTH; i++ )
{
m_acMapData[i][j] = line[i];
}
++j;
cout << line;
}
Does anyone know what the problem is?