Hello everyone.
I am using Farseer and XNA.
I'm trying to drag an body with the mouse, but I don't want a spring behavior,
like in the demos.I want the object to follow the mouse very closely and without
springiness, but still be able to rotate.
I tried using another invisible body attached with a RevoluteJoint and moving that,
but that still has a little bit of spring to it, and the dragged body lags behind
the mouse a bit.
Any ideas ?
Thanks.