I am making a simple game app where you press a left/right button, and a UIImageView moves and animates. Here is the problem - I want the UIImageView to stop moving when it touches
self.view.bounds.size.width
How do I do this?
Here is the existing code :
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
if([touch view] == rightbutton){
NSLog(@"touch rightbutton");
player.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"linkr1.png"],
[UIImage imageNamed:@"linkr2.png"],
[UIImage imageNamed:@"linkr3.png"],
[UIImage imageNamed:@"linkr4.png"],
[UIImage imageNamed:@"linkr5.png"],
[UIImage imageNamed:@"linkr6.png"],
[UIImage imageNamed:@"linkr7.png"],
[UIImage imageNamed:@"linkr8.png"],
nil];
player.animationRepeatCount = 0;
[self.view addSubview:player];
[player startAnimating];
rightbuttontimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(rightrepeater) userInfo:nil repeats:YES];
}
if([touch view] == leftbutton){
NSLog(@"touch leftbutton");
player.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"linkr1l.png"],
[UIImage imageNamed:@"linkr2l.png"],
[UIImage imageNamed:@"linkr3l.png"],
[UIImage imageNamed:@"linkr4l.png"],
[UIImage imageNamed:@"linkr5l.png"],
[UIImage imageNamed:@"linkr6l.png"],
[UIImage imageNamed:@"linkr7l.png"],
[UIImage imageNamed:@"linkr8l.png"],
nil];
player.animationRepeatCount = 0;
[self.view addSubview:player];
[player startAnimating];
leftbuttontimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(leftrepeater) userInfo:nil repeats:YES];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
if([touch view] == rightbutton){
NSLog(@"let go of rightbutton");
[rightbuttontimer invalidate];
[player stopAnimating];
}
if([touch view] == leftbutton){
NSLog(@"let go of leftbutton");
[leftbuttontimer invalidate];
[player stopAnimating];
}
}
- (void)rightrepeater {
CGPoint center = (CGPoint)[player center];
center.x += 10;
[player setCenter:center];
}
- (void)leftrepeater {
CGPoint center = (CGPoint)[player center];
center.x += -10;
[player setCenter:center];
}
Any help will be appreciated. Thanks!