I've started using DirectX 11 Compute Shader technology for GP-GPU programming. I had written quite a complex program on HLSL and when I wanted to debug it, I realized that PIX utility from DX SDK August 2009 does not support Compute Shaders... I know that Nvidia is going to release Nexus for Visual Studio, which will support Direct Compute debugging, but only on next generation of NVidia GPUs which are not released yet :( Compute Shader technology looks very promising to me, because of device independence, but it would be very hard to use without debugging support.
Do you know any tools or approaches, which can be used for Compute Shader debugging, available now or planned for release in the near future?