I need to draw a series of PNGs into a CG context so I can blend them together:
CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetBlendMode (context, kCGBlendModeOverlay);
Currently I have my app working based on just drawing each image as a UIImageView and adding them as a subview to the view file via: [self addSubview:someImageView] ...but this doesn't allow for blending mode manipulation, right?
Currently the UIImageView vars are being assigned via: someImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image-name.png"]];
So I've tried replacing those with either of these with no luck: [[UIImage imageNamed:@"image-name.png"] drawInRect: rect blendMode:kCGBlendModeOverlay alpha:1.0];
and this one needs a CGImage which I'm not sure how to make with the PNGs: CGContextDrawImage(context, rect, someCGImage);
So what am I missing? These aren't being triggered by any interaction, they just need to load/draw when the app loads.
Thanks for any leads. :)