In every platform there are various versions of a given library: multi-threaded, debug, dynamic, etc..
Correct me if I am wrong here, but in Linux an object can link to any version of a library just fine, regardless of how its compiled. For example, there is no need to use any special flags at compile time to specify whether the link will eventually be to a dynamic or a static version of the run-time libraries (clarification: I am not talking about creating dynamic/static libraries, I am talking about linking to them - so -fPIC
doesn't apply). Same goes for debug or optimized version of libraries.
Why in MSVC (Windows in general with other compilers. true?) I need to recompile the code every time in order to link to different versions of libraries? I am talking the /MD, /MT, /MTd, /MDd, etc flags. Is the code actually using different system headers each time. If so, why?
I would really appreciate any pointers to solid documentation that discusses these library matters in Windows for a C/C++ programmer..
thanks!