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388

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3

HI,

I developed some mixed C/C++ code, with some intensive numerical calculations. When compiled in Linux and Mac OS X I get very similar results after the simulation ends. In Windows the program compiles as well but I get very different results and sometimes the program does not seem to work.

I used GNU compilers in all systems. Some friend recommend me to add -frounding-math and now the windows version seems to work more stable, but Linux and Os X, their results, do not change at all.

Could you recommend another options to get more concordance between Win and Linux/OSX versions?

Thanks

P.D. I also tried -O0 (no optimizations) and specified -m32

+5  A: 

There are four different types of rounding for floating-point numbers: round toward zero, round up, round down, and round to the nearest number. Depending upon compiler/operating system, the default may be different on different systems. For programmatically changing the rounding method, see fesetround. It is specified by C99 standard, but may be available to you.

You can also try -ffloat-store gcc option. This will try to prevent gcc from using 80-bit floating-point values in registers.

Also, if your results change depending upon the rounding method, and the differences are significant, it means that your calculations may not be stable. Please consider doing interval analysis, or using some other method to find the problem. For more information, see How Futile are Mindless Assessments of Roundoff in Floating-Point Computation? (pdf) and The pitfalls of verifying floating-point computations (ACM link, but you can get PDF from a lot of places if that doesn't work for you).

Alok
+1 for numerical stability: If results vary substantially based on rounding, there's something wrong with the computations. And just to rule out the obvious: You did use 'double' and not just 'float' for your variables?!
Carsten Kuckuk
+6  A: 

I can't speak to the implementation in Windows, but Intel chips contain 80-bit floating point registers, and can give greater precision than that specified in the IEEE-754 floating point standard. You can try calling this routine in the main() of your application (on Intel chip platforms):

inline void fpu_round_to_IEEE_double()
{
   unsigned short cw = 0;
   _FPU_GETCW(cw);        // Get the FPU control word
   cw &= ~_FPU_EXTENDED;  // mask out '80-bit' register precision
   cw |= _FPU_DOUBLE;     // Mask in '64-bit' register precision
   _FPU_SETCW(cw);        // Set the FPU control word
}

I think this is distinct from the rounding modes discussed by @Alok.

Don Wakefield
+1 for mentioning 80-bit registers. I didn't know about `_FPU_*`.
Alok
+1  A: 

In addition to the runtime rounding settings that people mentioned, you can control the Visual Studio compiler settings in Properties > C++ > Code Generation > Floating Point Model. I've seen cases where setting this to "Fast" may cause some bad numerical behavior (e.g. iterative methods fail to converge).

The settings are explained here: http://msdn.microsoft.com/en-us/library/e7s85ffb%28VS.80%29.aspx

celion
thanksi use eclipse
asdf