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I have a multi-line UILabel that I want to enable zooming on.

I embedded it with a UIScrollView and set min zoom to .25 and max zoom to 4. This works well, however my UILabel's font looks rather gross at any zoom level other than 1.

I can handle this method:

- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale

in order to re-size the font of my UILabel to something larger, but the view is still zoomed in, so it always looks awful.

Is there any way to make the label's text re-render one I'm done zooming?

It is important that the users current scrolled position in the text not be lost.

(To get a feel for what I'm going for, notice how in Mobile Safari when you zoom the text is scaled/anti-aliased for a split second then it clears up to render well at your current zoom scale)

+6  A: 

The UIScrollView's built-in scaling only applies a transform to your content view, which results in blurriness at anything above a scale factor of 1.0. For truly sharp rendering, you'll need to handle the scaling yourself. I describe a chunk of the process in this answer.

You'll need to keep track of the scale factor of the content view manually, then in the -scrollViewDidEndZooming:withView:atScale: delegate method you'll apply that scale. For your UILabel, that will mean changing the font size to reflect the new scale.

In order to maintain the correct scroll position, you'll need to grab the contentOffset of the UIScrollView within the above delegate method and calculate what position that corresponds to in the newly scaled UILabel. You then set the contentSize of the scroll view to match the new size of the UILabel and use -setContentOffset:animated: to set the newly calculated content offset (with animated set to NO).

It's a little tricky to get the math right, but I do this when scaling text in one of my applications, which can be seen in the video demonstration of that application (at about the 1/3 mark).

Brad Larson
Thanks for the detailed answer.does this mean I need to abandon the built-in zooming feature of the scrollview?Or when I'm done zooming I just re-render the surface at the new scale factor?What does this do to your min/max zoom settings?
Ben Scheirman
You use the built-in zooming while the pinch gesture is ongoing, then re-render when the gesture is finished. This is the only way to get decent pinch zooming performance. The UIScrollView keeps track of the overall zoom scale (which is why you need to override the transform accessor on the content view to counteract this), so it will still observe the min / max zoom settings.
Brad Larson
Staring to make more sense. So if I zoom to 150%, I can change the font size of my label to 1.5 * currentFontSize, re-calculate their exact scroll position, and re-render my label. Then I reset the zoom to 1 and re-calculate my min/max? Do I have this right?
Ben Scheirman
This is amazingly good stuff, and apparently you're the only guy who has published something about this (here on SO :))
Yar
@Yar - Glad it was helpful. You might want to check the update I added to the linked answer, because some of this zooming behavior changed in iPhone OS 3.2+.
Brad Larson