For one of my projects I have a tree of QObject derived objects, which utilize QObject's parent/child functionality to build the tree.
This is very useful, since I make use of signals and slots, use Qt's guarded pointers and expect parent objects to delete children when they are deleted.
So far so good. Unfortunately now my project requires me to manage/change the order of children. QObject does not provide any means of changing the order of its children (exception: QWidget's raise() function - but that's useless in this case). So now I'm looking for a strategy of controlling the order of children. I had a few ideas, but I'm not sure about their pros & cons:
Option A: Custom sort index member variable
Use a int m_orderIndex
member variable as a sort key and provide a sortedChildren()
method which returns a list of QObjects sorted by this key.
- Easy to implement into existing object structure.
- Problematic when
QObject::children()
method is overriden - will lead to problems during loops when items' order is changed, also is more expensive than default implementation. - Should fall back to QObject object order if all sort keys are equal or 0/default.
Option B: Redundant list of children
Maintain a redundant list of children in a QList
, and add children to it when they are created and destroyed.
- Requires expensive tracking of added/deleted objects. This basically leads to a second child/parent tracking and lot of signals/slots. QObject does all of this internally already, so it might not be a good idea to do it again. Also feels like a lot of bloat is added for a simple thing like changing the order of children.
- Good flexibility, since a QList of children can be modified as needed.
- Allows a child to be in the QList more than one time, or not at all (even though it might be still a child of the QObject)
Option C: ...?
Any ideas or feedback, especially from people who already solved this in their own projects, is highly appreciated. Happy new year!