In a RPG game,suppose there are role A and B.
A will conduct x attacks per second
B will conduct y attacks per second
If we suppose A initiates the attack and the final attacks may be :
A A B A B ...
How to calculate the sequence of attacks?
In a RPG game,suppose there are role A and B.
A will conduct x attacks per second
B will conduct y attacks per second
If we suppose A initiates the attack and the final attacks may be :
A A B A B ...
How to calculate the sequence of attacks?
Count who has more attacks. Call him MORE. Divide MORE/LESS and take floor, the result is = N. Then for every N attacks of MORE add one of LESS and pad with attacks of MORE when finished. That's each second.
Example:
MORE = 5
LESS = 2
MORE/LESS floor = 2
Then:
MORE MORE LESS MORE MORE LESS MORE
Another example:
MORE = 3
LESS = 2
MORE/LESS floor = 1
Then:
MORE LESS MORE LESS MORE
Here's one way to do it in Python 3.0 using a generator and fractions:
def get_attack_sequence(a, b):
from fractions import Fraction
count_a = count_b = 0
rate_a = Fraction(1, a)
rate_b = Fraction(1, b)
while 1:
new_count_a = count_a + rate_a
new_count_b = count_b + rate_b
if new_count_a < new_count_b:
yield "A"
count_a = new_count_a
elif new_count_a > new_count_b:
yield "B"
count_b = new_count_b
else:
yield "A|B"
count_a = new_count_a
count_b = new_count_b
attack_sequence = get_attack_sequence(3, 2)
print(' '.join(next(attack_sequence) for _ in range(10)))
Output:
A B A A|B A B A A|B A B
An attack frequency of 0 needs to be checked for. I haven't done this in the above code for simplicity, but it's easy to fix and probably best handled outside this function (a battle where one player can't attack wouldn't be very interesting anyway).
An advantage of this idea is that it could be easily extended to more than 2 simultaneous players.
Another advantage is that it can also handle attack rates of less than one attack per second without any modification (e.g. B attacks only once every two seconds, i.e. attack frequency = 0.5).