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211

answers:

2

Does anyone have the Fireworks app that Tim Omernick (of ngmoco) posted here: gamemakers.ngmoco.com/post/111712416/stanford-university-and-apple-were-kind-enough-to

He originally provided a download link to the source code, but the download link is down and just says "Account Suspended".

I am currently working on my own OpenGL ES game for the iPhone and I would really love to look at the optimizations that he used in his app! Would anyone be able to provide a working download link??

+4  A: 

You can have a look at this presentation Tim made for the Stanford students.

Apple has, in their documentation, some recommendations one can follow

I also found the source code on my old machine. Looked at his copyright and it looks ok to republish so I have posted it on github

epatel
Thank you for the reply, but I have seen the presentation already. I downloaded the video of it from iTunes U.What I am interested in is looking at the source so I can really see the nitty-gritty details of what he did, how he structured his interleaved arrays, etc.
spenceGL
@spenceGL Quote from the docs "Best Practices on the PowerVR MBX - For best performance, you should interleave the standard vertex attributes in the following order: Position, Normal, Color, TexCoord0, TexCoord1, PointSize, Weight, MatrixIndex."
epatel
Thank you so much epatel! I cannot even describe how grateful I am. Thanks for coming through for me, and responding so fast!
spenceGL
A: 

http://github.com/epatel/Fireworks-by-Tim

Thanks Tim from Alkmaar Holland

Sander Post