hello, i don't get it!
example 1: 1st frame of my app
var screenBounds = Screen.mainScreen.bounds; //Bounds of current screen
var full:Sprite = new Sprite(); //Sprite Fullscreen
//Enter Fullscreen
function goFullScreen(e:Event = null) {
//myClass.goFullscreen();
full.graphics.clear();
full.graphics.beginFill(0xccff00);
full.graphics.drawRect(0,0,screenBounds.width, screenBounds.height);
full.graphics.endFill();
addChild(full);
this.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
example 2: a normal as class package
private var full:Sprite = new Sprite(); //Sprite to show fullscreen
private var screenBounds = Screen.mainScreen.bounds; //Bounds of current screen
public function favoritesFullscreen():void {
full.graphics.clear();
full.graphics.beginFill(0xccff00);
full.graphics.drawRect(0,0,screenBounds.width, screenBounds.height);
full.graphics.endFill();
addChild(full);
this.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
So, tell me WHERE IS THE DIFFERENCE? I'm a macuser, you know, at the top the menubar and in my case the dock is aligned left
It's weird but example 1 does exactly what it should. It creates a fullscreen rectangle across the ENTIRE screen (from 0,0 to the right bottom)
However, example 2 kind of calculates the width of the top-menubar and the dock and starts the fullscreen rectangle a approx 40px from the left edge of the screen (dock) and 20px from the top (menubar)... i don't get why a external class acts different than as on the first frame.
??? thank you for your help!