Hi,
used this website for the long time to find answers, now need to ask on myself! :)
I have implemented multi player for my game using GKSession and client/server approach, not using peer picker (up to 4 player allowed).
I have one big problem which I can't find solution for.
If you disconnect/reconnect server peer quickly enough, client peer will "remember" that host and will show it in the list of all available peers permanently, only turning wifi/bluetooth off resets this.
So if I do this 5 times in a row, my client will show 5 available hosts with the same name!
Anyone had experience with this? Any idea of workarounds?
I should note that requirements for my game is iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi as GKSession supports both now.