I realize I have to use Xcode to develop for the iphone, but I'm trying to build apps from raw source code generated outside of Xcode.
For example, I would like to "Build and Go" the apple demo "TheElements" (here). (I use this example because it has no .xib files - so Xcode is not needed for the UI).
It works to just unzip and open the .xcodeproj in there, but what if I had generated this code elsewhere and haven't yet used xcode? I.e., I have a directory of files (the contents of the .zip without the xcodeproj stuff):
./Default.png
./Images/*.png
./Classes/*.{h,m}
./Icon.png
./main.m
./Elements.plist
./Info.plist
./TheElements_Prefix.pch
Can I quickly (automatically?) get this built and running in the simulator?
I guess the question also relates to what information is really stored in the xcodeproj. Ideally, there would be some scriptable method for generating the project.pbxproj file, but sadly can't find this.