So, I've been trying to figure out exactly why this isn't working but I haven't a clue. I've managed to send packets from the iPhone and receive them on my Mac. And according to tcpdump my mac is correctly sending the packets. Additionally, if I run this in the simulator it works fine. This leads me to believe that it's a network problem, but I have no idea what that could be, so I was hoping(!) that it's something below.
Any help is greatly appreciated, Thanks!
CFSocketContext socketContext = {0, self, NULL, NULL, NULL};
advertiseSocket = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_DGRAM, IPPROTO_UDP, kCFSocketDataCallBack, (CFSocketCallBack)&advertiseCallBack, &socketContext);
int yes = 1;
setsockopt(CFSocketGetNative(advertiseSocket), SOL_SOCKET, SO_REUSEADDR, (void *)&yes, sizeof(yes));
u_char loop = 0;
setsockopt(CFSocketGetNative(advertiseSocket), IPPROTO_IP, IP_MULTICAST_LOOP, &loop, sizeof(loop));
unsigned char ttl = 64;
setsockopt(CFSocketGetNative(advertiseSocket), IPPROTO_IP, IP_MULTICAST_TTL, &ttl, sizeof(ttl));
struct sockaddr_in addressData;
memset(&addressData, 0, sizeof(addressData));
addressData.sin_len = sizeof(addressData);
addressData.sin_family = AF_INET;
addressData.sin_port = htons(broadcastPort);
addressData.sin_addr.s_addr = htonl(INADDR_ANY);
NSData *address = [NSData dataWithBytes:&addressData length:sizeof(addressData)];
CFSocketSetAddress(advertiseSocket, (CFDataRef)address);
struct ip_mreq mreq;
mreq.imr_multiaddr.s_addr = inet_addr(broadcastIP);
mreq.imr_interface.s_addr = INADDR_ANY;
setsockopt(CFSocketGetNative(advertiseSocket), IPPROTO_IP, IP_ADD_MEMBERSHIP, &mreq, sizeof(mreq));
// set up the run loop sources for the sockets
CFRunLoopRef cfrl = CFRunLoopGetCurrent();
CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(kCFAllocatorDefault, advertiseSocket, 0);
CFRunLoopAddSource(cfrl, source, kCFRunLoopCommonModes);
CFRelease(source);
EDIT:
The code above is for the receiving end on the iPhone.
I'm using the java code below to talk to the iPhone (this is condensed). The packet that gets sent is not received by the iPhone but the mac receives the packet that the iPhone sends.
String ident = broadcastKey;
MulticastSocket socket = new MulticastSocket(broadcastPort);
InetAddress group = InetAddress.getByName(broadcastIP);
socket.joinGroup(group);
socket.setTimeToLive(64);
socket.setLoopbackMode(true);
byte [] key = ident.getBytes("UTF-16BE");
byte [] request = Arrays.copyOf(key,key.length+2);
System.out.println(Arrays.toString(request));
DatagramPacket packet = new DatagramPacket(request, request.length, group, broadcastPort);
socket.send(packet);
byte [] res = new byte[1024];
packet = new DatagramPacket(res, res.length);
socket.receive(packet);
System.out.println(Arrays.toString(res));
This is the code I'm using to send from the iPhone
NSData *toSend = [broadcastIdentifier dataUsingEncoding:NSUTF16BigEndianStringEncoding];
struct in_addr localInterface;
struct sockaddr_in groupSock;
int sd;
int datalen;
sd = socket(AF_INET, SOCK_DGRAM, 0);
memset((char *) &groupSock, 0, sizeof(groupSock));
groupSock.sin_family = AF_INET;
groupSock.sin_addr.s_addr = inet_addr(broadcastIP);
groupSock.sin_port = htons(broadcastPort);
localInterface.s_addr = INADDR_ANY;
setsockopt(sd, IPPROTO_IP, IP_MULTICAST_IF, (char *)&localInterface, sizeof(localInterface));
sendto(sd, [toSend bytes], [toSend length], 0, (struct sockaddr*)&groupSock, sizeof(groupSock));
So, to clarify the question, I want to know why the iPhone isn't receiving the packet. Also, Robert is completely right that the reason it was working on the simulator is due to the loopback.