Hi everyone!
I'm a self-taught programmer with absolutely nil 3D programming experience.
A client of mine has related to me an idea for an iPhone app that requires OpenGL ES 2.0 for it's inherently complex 3D structure and animations.
Where do I start on this ( albeit long ) journey toward OpenGL ES competence?
I'm willing to put in a tremendous amount of time and effort into learning, and if i could please get some pointers to where I should start and what to expect, that would be awesome!