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I need to get a texture into a PolygonMorph, but these seem to require an InfiniteForm as color/ filling.

The InfiniteForm is no solution as i need to rotate the PolygonMorph later on and moving the PolygonMorph around also has sideeffects on the displayed texture.
It would be very useful if it would be possible to scale the inserted texture as well.

How would you do this without replacing the existing PolygonMorph (or at least keeping the PolygonMorph's shape)?