No, __declspec is VC++ specific.
One of the reasons that VC++ needs that is by default, DLLs do not expose symbols outside the DLL unless explicitly requested to do that. On Posix, shared objects expose all their (not-static) symbols unless explicitly told to hide them.
Update
Based on your comment that you want to make your code portable, you want to use the preprocessor and do something like this:
#ifdef WIN32
#ifdef EXPORT_CLASS_FOO
#define CLASS_FOO __declspec(dllexport)
#else
#define CLASS_FOO __declspec(dllimport)
#endif
#else
#define CLASS_FOO
#endif
class CLASS_Foo foo
{ ... };
In the project that is implementing the class, make sure to add EXPORT_CLASS_FOO as a preprocessor definition (found in Project | NAME Properties.. under C/C++ | Preprocessor | Preprocess Definitions). This way, you'll export them when building the DLL, import them when you are using the DLL and do nothing special under Unix.