I have a dilemma. Suppose I have a template class:
template <typename ValueT>
class Array
{
public:
typedef ValueT ValueType;
ValueType& GetValue()
{
...
}
};
Now I want to define a function that receives a reference to the class and calls the function GetValue(). I usually consider the following two ways:
Method 1:
template <typename ValueType>
void DoGetValue(Array<ValueType>& arr)
{
ValueType value = arr.GetValue();
...
}
Method 2:
template <typename ArrayType>
void DoGetValue(ArrayType& arr)
{
typename ArrayType::ValueType value = arr.GetValue();
...
}
There is almost no difference between the two methods. Even calling both functions will look exactly the same:
int main()
{
Array<int> arr;
DoGetValue(arr);
}
Now, which of the two is the best? I can think of some cons and pros:
Method 1 pros:
The parameter is a real class not a template, so it is easier for the user to understand the interface - it is very explicit that the parameter has to be Array. In method 2 you can guess it only from the name. We use ValueType in the function so it is more clear this way than when it is hidden inside Array and must be accessed using the scope operator.
In addition the typename keyword might be confusing for many non template savvy programmers.
Method 2 pros:
This function is more "true" to its purpose. When I think if it, I don't really need the class to be Array. What I really need is a class that has a method GetValue and a type ValueType. That's all. That is, this method is more generic.
This method is also less dependent on the changes in Array class. What if the template parameters of Array are changed? Why should it affect DoGetValue? It doesn't really care how Array is defined.
Evey time I have this situation I'm not sure what to choose. What is your choice?