Hi,
I am working on a project to develop a poker bot, I have to store the state of every hand that is played. I wanted to do this via an object - however Players
can only read from the state and the Dealer
is allowed to write to the state. I thought a good way to solve this would be to make the HandState
object implement 2 interfaces (one for Players and one for the Dealer) however I am having trouble naming them as I cant think of logical names other than IHandState - is there some kind of convention to deal with these things? Has anyone experienced something similar?
Thanks