I've found functions which follow the pattern of 1 / bc produce nice curves which can be coupled with interpolation functions really nicely.
The way I use the function is by treating 'c' as the changing value, i.e. the interpolation value between 0 and 1, while varying b for 'sharpness'. I use it to work out an interpolation value between 0 and 1, so generelly the function I use is as such:
float interpolationvalue = 1 - 1/pow(100,c);
linearinterpolate( val1, val2, interpolationvalue);
Up to this point I've been using a hacked approach to make it 'work' since when interpolation value = 1 the value is very close to but not quite 0.
So I was wondering, is there a function in the form of or one which can reproduce similar curves to the ones produced by 1 / bc where at c = 0 result = 1 and c = 1 result = 0.
Or even C = 0, result = 0 and C = 1 result = 1.
Thanks for any help!