I am about to attempt reorganizing the way my group builds a set of large applications that share about 90% of their source files. Right now, these applications are built without any libraries whatsoever involved except for externally linked ones that are not under our control. The applications use the same common source files (we are not maintaining 5 versions of the same .h/.cpp files), but these are not built into any common library. So, at the moment, we are paying the price of building the same code over-and-over per application, each time we intend to release a version. To me, this sounds like a prime candidate for using libraries to capture the shared code and reduce build times. I do not have the option of using DLL's, so the approach is to use static libraries.
I would like to know what tips you would have for how to approach this task. I have limited experience with creating/organizing static libraries, so even the basic suggestions towards organization/gotchas are welcome. Maybe even a good book recommendation?
I have done a brief exercise by finding the entire subset of files that each application share in common. As a proof of concept, I took these files and placed them in a single "Common Monster" static library. Building the full application using this single static library certainly improves the build time for all of the applications, but should I leave it at this? The purpose of the library in this form is not very focused and seems like a lazy attempt at modularity. There is ongoing development with these applications, and I'm afraid this setup will cause problems further down the line.