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1024

answers:

2

Hello

For learning purposes, I would like to code a simple 2D game inspired by Zelda series on the nes/gb.

http://www.5min.com/Video/The-Legend-of-Zelda-a-Link-to-the-Past---Walkthrough-Part-3-89824010 is a nice example.

The player could move on a scrollable view, and when hits defined map limits, like a house door, dungeon, or new zone, load a new specific map.

What would be the best and simplest way to achieve this, specifically for Android devices ? Could you point me to some useful resources, snippets, books.

I've read some begginers stuff about OpenGL ES, but it sounds way too much for what i am willing to do : 2D ; however, im not sure i can handle anything that is bigger than a phone screen with Canvas..

Thanks.

+3  A: 

Read some stuff on Tiling in OpenGL. Actually pick one of the many tutorials on the web.

Kornel Kisielewicz
Thanks for your link, i've already digged into the first 10 nehe tutorials ported to android, will read the specifics about tiling.
Dullahx
nehe tutorials are a great start - good stuff.
Mr-sk
the android port for nehe tutorials : http://insanitydesign.com/wp/projects/nehe-android-ports/
Dullahx
+2  A: 

You'll want to dig into such topics as:

  • AI/pathfinding
  • Sound
  • Game Loop
  • Animation
  • Game/World timers
  • Saving/persisting state
  • State machines
Mr-sk