The Core Image route would be the most reliable. It's actually not very complicated, I've posted a sample below. If you know none of your images will be flipped then you can remove the transform code. The main thing to be careful of is that the conversion from NSImage
to CIImage
can be expensive performance-wise, so you should ensure you cache the CIImage
if possible and don't re-create it during each drawing operation.
CIImage* ciImage = [[CIImage alloc] initWithData:[yourImage TIFFRepresentation]];
if ([yourImage isFlipped])
{
CGRect cgRect = [ciImage extent];
CGAffineTransform transform;
transform = CGAffineTransformMakeTranslation(0.0,cgRect.size.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
ciImage = [ciImage imageByApplyingTransform:transform];
}
CIFilter* filter = [CIFilter filterWithName:@"CIColorInvert"];
[filter setDefaults];
[filter setValue:ciImage forKey:@"inputImage"];
CIImage* output = [filter valueForKey:@"outputImage"];
[output drawAtPoint:NSZeroPoint fromRect:NSRectFromCGRect([output extent]) operation:NSCompositeSourceOver fraction:1.0];
Note: release/retain memory management is left as an exercise, the code above assumes garbage collection.
If you want to render the image at an arbitrary size, you could do the following:
NSSize imageSize = NSMakeSize(1024,768); //or whatever size you want
[yourImage setSize:imageSize];
[yourImage lockFocus];
NSBitmapImageRep* bitmap = [[NSBitmapImageRep alloc] initWithFocusedViewRect:NSMakeRect(0, 0, imageSize.width, imageSize.height)];
[yourImage unlockFocus];
CIImage* image = [CIImage imageWithData:[bitmap TIFFRepresentation]];