views:

352

answers:

3

I have a byte array representation of a Image. How to save it on disk as an image file.

I have already done this

OutputStream out = new FileOutputStream("a.jpg");
out.write(byteArray);
out.flush();
out.close();

But when I open the image by double-clicking it, it doesn't show any image.

+3  A: 

You could use the FileOutputStream class:

FileOutputStream fos = new FileOutputStream("image.jpg");
try {
    fos.write(someByteArray);
}
finally {
    fos.close();
}
Darin Dimitrov
+4  A: 

Other than failing to use a try/finally block (at least in the code you've shown) that should be fine. (You don't need to flush an output stream if you're closing it, by the way.)

As it's not working, that suggests byteArray doesn't actually contain a JPEG-encoded image. How have you created byteArray to start with? If it's a "raw" representation, you'll probably want to encode it, e.g. using the javax.imageio package.

Jon Skeet
+1 for "You don't need to flush an output stream if your are...."
Yatendra Goel
Could you also please look at http://stackoverflow.com/questions/2132657/java-swing-architecture-problem/2132670#2132670 ................. Actually all suggested me to use MVC architecture of swing.... but I don't want that answer.... I already know it... I want a suggestion or a sample example of swing that has its gui code divided into several files... so that i can figure out my own problem... i searched on google a lot but couldn't get any such example...
Yatendra Goel
+3  A: 

You can use ImageIO API.

The details can be a bit hairy, but first you'll probably want to create a BufferedImage using TYPE_BYTE_INDEXED type and some suitable IndexColorModel instance. Then put your byte array there. Hint: you can get the internal representation of BufferedImage with:

myDataBuffer = myBufferedImage.getRaster().getDataBuffer();

Which will likely return a data buffer of type DataBufferByte (check!), from which you get a byte array with

myByteArray = ((DataBufferByte) myDataBuffer).getData();

Then you can use System.arraycopy to copy your byte array onto that.

Joonas Pulakka