I'm doing a surface app where I need to scale my scene (zoom) while the user scales with their fingers (i.e pinching)
Currently I have it working ok, but the issue is that I need to zoom in on the center point between the users fingers.
I have the point, but the maths behind the translation is hard to grasp.
When I apply a ScaleTransform
to my Canvas scene, it zooms in on the top left of the canvas, i need it to zoom in on the center point of my pinch gesture (which, again, I do have).
How would the maths for the translation work to keep the zoom to appear to zoom in on the center point of the gesture?
Edit:
This is basically what I have:
void Affine2DManipulationDelta(object sender, Affine2DOperationDeltaEventArgs e)
{
//apply zoom and translate
if (e.ScaleDelta != 1)
ApplyZoom(e);
else if (e.Delta.Length != 0)
ApplyTranslation(e);
}
private void ApplyZoom(Affine2DOperationDeltaEventArgs e)
{
//scale
var newScale = _zoomTransform.ScaleX * e.ScaleDelta;
newScale = GetCappedZoomLevel(newScale);
_zoomTransform.ScaleX = newScale;
_zoomTransform.ScaleY = newScale;
}
private void ApplyTranslation(Affine2DOperationDeltaEventArgs e)
{
var xDiff = e.ManipulationOrigin.X - _screenStartPoint.X;
var yDiff = e.ManipulationOrigin.Y - _screenStartPoint.Y;
var translateX = xDiff + _startOffset.X;
var translateY = yDiff + _startOffset.Y;
//bounds testing to limit translation
var rect = new Rect(0.0, 0.0, ZoomCanvas.RenderSize.Width, ZoomCanvas.RenderSize.Height);
Rect bounds = ZoomCanvas.TransformToAncestor(MainViewportCanvas).TransformBounds(rect);
if (CanTranslateX(translateX, bounds))
_translateTransform.X = translateX;
if (CanTranslateY(translateY, bounds))
_translateTransform.Y = translateY;
}
Pretty basic really, but it works to a point...
_zoomTransform is a ScaleTransform
, and _translateTransform is a TranslateTransform
MainViewport is a canvas that contains ZoomCanvas which is the canvas that I apply the transforms to.