Hello,
I have created a simlpe Opengl ES application, a sphere bouncing back and forth in a room. When running on simulator it works fine. I have configured the simulator to be HW 3.0, from xCode I chose Simulator - 3.0|Debug. Since I only have a 3G, not 3Gs, I assume this should give the same result?
What can the reason be and how the heck am I going to debug this kind of problem? I don't know where to go from here... Any help is highly appreciated!
Thanks!